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Sabotaging vault 101
Sabotaging vault 101













sabotaging vault 101

  • She, along with Owyn Lyons and Sarah Lyons, is one of three characters in the game to have "Very Good" Karma.
  • However, if Amata kept the pistol, she will fire upon and kill the hostile guards.
  • When the Lone Wanderer leaves Vault 101 for the first time, Amata (if she no longer has the pistol) might be knocked out by any remaining guards.
  • Firing on her figure will result in a Karma loss.
  • Amata appears running down the hall towards the player character during a hallucination inside Vault 106.
  • Amata appears floating face down during the hallucination that occurs while intoxicated with punga plant seeds in the Point Lookout add-on.
  • If she lives, she will walk away, and scold the Lone Wanderer saying to stay away from her - it is all the Lone Wanderer's fault. Afterward, the soldiers will open fire and kill her, unless they are killed first. They will ask her for the location of Vault 101, which she will give to them. Amata will mention the vault is in trouble and that she needs help to stop the overseer.Īmata's Fate: Completing Trouble on the Homefront by destroying the vault's reactor enables a random encounter involving Amata and an Enclave officer leading a pair of Enclave soldiers.

    Sabotaging vault 101 password#

    She gives a brief explanation on the events leading up to that day and provides the password to open the vault door. Trouble on the Homefront: After The Waters of Life, there is a new radio signal in the vicinity of Vault 101, the Vault 101 distress signal from Amata.It is possible to intervene before she kills Officer Mack, in which case she will express her gratitude when next spoken to, saying she does not know what she might have done. If she was told to keep the gun, she will pull it out, kill Officer Mack and run into another room. Toward the end of the quest, she will be interrogated by her father and Officer Mack. She offers a gun and outlines a plan for the Lone Wanderer's own escape. Escape!: Amata awakens the Lone Wanderer with news of James' escape from the vault.The Lone Wanderer can help Amata, help the Tunnel Snakes or leave Amata with the Tunnel Snakes. Future Imperfect: On August 3, 2274, Amata is harassed by the Tunnel Snakes gang near the classroom.As a gift, Amata gives them an intact copy of the 14th issue of Grognak the Barbarian. Growing Up Fast: On July 13, 2268, Amata decorates the cafeteria in anticipation of the Lone Wanderer's tenth birthday party.This character drops an ear upon death ( Contract Killer). Interactions with the player character Interactions overview Interactions Later, she grows closer to Susie Mack and the two become friends. Sometime in 2277, when James flees the Vault, Amata helps the Lone Wanderer escape but chooses to remain in the Vault, either because she is angered at the Lone Wanderer if her father was killed by them, or because she thinks she is the only one who can talk some sense into her father. Brotch that she is on a supervisory track.

    sabotaging vault 101

    When Amata completes the G.O.A.T., she is informed by her teacher Mr. James, however, believes that Amata can be trusted to avoid making bad decisions. James writes in her medical file that she is concerned that her father does not trust her and that his insistence on being present precludes any possibility of doctor-patient confidentiality.

    sabotaging vault 101

    As a teenager, Amata became self-conscious about her weight and being viewed as fat. Growing up in the vault, she yearns for a day when their society does not have to remain inside it, and wishes to convince her father, whom she loves dearly, to see the value in trying to live on the surface again. Amata and the Lone Wanderer were friends brought together by the shared experience of not knowing their mothers. 2.3 Effects of player character's actions.2 Interactions with the player character.Zone 8 Southern Plains and D.C Outskirts.You can simply leave the vault for good and let them sort out the situation. This quest is optional, but you only have one chance at it. You can sabotage the air filtration system within the vault in order to force everyone to leave. When you do so, the Vault will be thrown into chaos. You can convince the rebels to stand down, and allow the vault to remain closed. If you complete this option to get the vault open, you will occasionally see members scouting the wasteland in random encounters, if they are still alive. In doing so, you receive karma, and modified utility jumpsuit from Amata that increases your luck, repair skill and radiation resistance. You can speak to the overseer to convince him to re-open the vault and allow.















    Sabotaging vault 101